[Weapon Upgrades Weapon Upgrades are only given out at the end of Levels 1, 3, 4, and 6. You will not get a weapon powerup in a level unless you die, and need to get the weapon back. Health and Shield Powerups These will appear after you've been damaged, and at fairly generous intervals. Extra Lives Extra Lives will rarely appear in any level, at any time.
There are 4 waves to this level Wave 1- The start, the first set of enemies come from the center of the screen, and try to spread out shortly after. Staying in the middle will destroy them all easily. There are 2 sets of this pattern. The second pattern has 2 on each edge of the screen and 3 that come from the center. Wave 2- They come from each side of center and from dead center right away. Strafing the screen can eliminate almost all of them with some ease. Wave 3- The most difficult wave of Mission 1. They come in a wave pattern, all shooting as soon as they hit the screen. They'll quickly overrun you if you aren't careful. I'd advise picking one half of the screen and focusing on it. Wave 4- Almost, but not as hard as the third wave. They shoot as soon as they come onto the screen, and come in groups of 2 or 3 from just about everywhere. Their fire pattern will allow you to "dance" between their shots and get more kills.
You will recieve a Weapon Powerup for completing this mission.
Enemies Picture Enemy Name Description # in Level Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 38 Missile Ship These guys leave behind a lot of mines in their wake, and drop a ton of †25 powerups when destroyed. The mines can be destroyed for extra points. 63 Stationary Gun These guys don't move, instead they shoot at you, or at least, where you are. The last shot in their series will break apart, covering the screen with fire. 9 Battle Station This ginormous ship seems to be invulnerable. It shoots in a set pattern, and can easily destroy you if you get caught. If anyone has destroyed one of these, I'd like to know how. 3 Sloth Frigate The battleships of Dr. Sloth aren't unprepared for your attacks. They fire very rapid bursts all around them, and their attack pattern changes up quickly. 4
There are 3 waves to this Mission Wave 1- This first wave will introduce you to the firing pattern of both new enemies. There are 2 stationary guns to worry about, and should take priority over everything else. Enemies come from all over the place. Wave 2- This second wave beings with a Stationary Gun on the Right edge. Take care of it quickly, and continue to strafe the screen. With the new weapon, this wave should pass quickly. There is a second Stationary Gun to worry about here. Wave 3- The final wave of this mission is loaded with Stationary Guns, and they are relatively close together. They should always take priority over all else, as they can pin you down pretty easily.
You will recieve a Weapon Powerup for completing this mission.
There are 3 waves to this Mission Wave 1- 2 Space Drones at a time, one on each side, will come. 8 of them total. Try to take them out quickly, and avoid their shots at all costs. It's really easy to die quickly in this level. Wave 2- Now the Space Drones come 1 at a time, left, then right, 8 total. Each one will rapidly fire in an orbital pattern as well as shoot at you when they get shot at. Learning how to kill them quickly is key. Wave 3- Similar to the first wave, except Missile Ships will come down the center instead of Interceptors. After passing through the Drones, a few more interceptors will come, followed by 3 more Drones who shoot the orbital fire. When you get past all of that, fast Interceptors will come in great numbers, but they are a cakewalk compared to the rest of the level.
You will recieve a Weapon Powerup for completing this Mission.
There are 4 waves to this Mission. Wave 1- This first wave isn't very difficult at first. The only real threat is the Stationary Guns. You'll have your first encounter with a Battle Stations at the end of this wave. You'll get a taste of their pattern, but it's very short. Wave 2- A few Missile Ships will come through, along with another Stationary Gun. Again, not overly difficult until the end, where you have your second run in with a Battle Station. It's pattern is longer than the first one, so be careful. Wave 3- Now you'll face all 4 of the Sloth Frigates, one after another. There is a place in their fire pattern you can safely sit, right off-center to either side, where you can pound them until they die. Then you'll have your third and final bout with a Battle Station, and it's pattern is even longer than the second one. Wave 4- I've never made it this far, but judging from the enemies encountered, you'll face 6 Stationary Guns and an Armada of Missile Ships. I assume this is the last wave of the game.
Mission 3 - Fungor V
Enemies Picture Enemy Name Description # in Level Space Bat A weak little scout ship. Shoots 2 shots at a time, straight out in front of them. Easy to kill. 23 Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 10 Fungus Ship Not overly tough, but they shoot waves of little fungus pods in front of, and behind them. Their shots are also worth points when destroyed. 11
drfranksloth - Extra Life. One Use Per Game. Type in this code at any time while playing the game.
The Scoring System can be very rewarding if properly learned and used. Here's how it works.
The Multiplier-Multiplier There are two multipliers to learn about. The first, and most important, is called the "Multiplier-Multiplier". It's denoted by the Green number in the upper-left part of the screen. This number will multiply the "Score Multiplier" bonuses you get from picking up the powerups. Maximum: 999 The Score Multiplier The "Score Multiplier" is denoted by the Orange number in the upper-left part of the screen. This is increased by picking up the powerups left behind by enemies and asteroids. Maximum: 9,999,999 What It Means When you shoot an asteroid or Fungus Blob, the Multiplier-Multiplier will increase by a set amount, depending on the asteroid destroyed. Amounts are located on the table below. The resulting Score Multiplier powerups you pick up will by multiplied by the Green Number and added to the orange total. Then, when you shoot your enemies, your score for killing them will be multiplied by the orange number, giving you your score. Complex eh? Really it isn't, it's just hard to explain. O_o
Asteroids Small Asteroid Found on every Level except Level 3. They add †10 to the Green multiplier, and always leave a †25 Score Multiplier powerup when destroyed. Large Asteroid Found on Levels 1, 2, 5, 6, and 7. They add †15 to the Green multiplier, and always leave a †50 Score Multiplier powerup when destroyed. Fungus Blob Fungus Blobs are only found on Levels 3 and 7. They add †3 to the Green multiplier, and always leave a †25 Score Multiplier powerup when destroyed.
When you have your Score Multiplier maxed out, even a 10 point enemy becomes worth a staggering 99,999,990 points. Needless to say, this is how the players reach the Hi-Score Board. But beware! When you die, BOTH of your multipliers get RESET back to 0.
Mission 5 - Sulphagne
Enemies Picture Enemy Name Description # in Level Space Bat A weak little scout ship. Shoots 2 shots at a time, straight out in front of them. Easy to kill. 24 Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 57
Enemies Picture Enemy Name Description # in Level Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 59 Missile Ship These guys leave behind a lot of mines in their wake, and drop a ton of †25 powerups when destroyed. The mines can be destroyed for extra points. 3 Space Drone These guys are tough. Their shots are very fast and very accurate, and they'll occasionally rapidly fire in an orbital pattern. They won't fire at you unless they get fired at first, the exception being when they shoot their orbital firing pattern. 29
Mission 2 - Babaria
Mission 7 - Sloth Headship
Mission 6 - Aishon IX
There are 4 waves to this Mission. Wave 1- A M-Ship on each side and one following to the center, all dropping mines. It's a good opportunity to learn how to kill them. Watch out for the mines, as they'll follow you. Wave 2- This wave starts off with 2 Space Bats and 2 Interceptors coming on the left side, followed by a M-Ship down the center. It moves to the right side, and repeats. Wave 3- An M-Ship will come from the left side, strafing across the screen, followed by one on the right side. It'll repeat with a few Space Bats inbetween. Wave 4- Starts off like the first wave, except they are lead by Interceptors. Space Bats also make an appearance. With enough practice and knowledge of where the enemies come from, you can get through this level with minimal stress.
Mission 4 - Meridellia
Enemies Picture Enemy Name Description # in Level Space Bat A weak little scout ship. Shoots 2 shots at a time, straight out in front of them. Easy to kill. 35 Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 4 Chomby Fighter These guys shoot a barrage of slow shots out in front of them. Certain death if they catch you in the center of them. 22 Stationary Gun These guys don't move, instead they shoot at you, or at least, where you are. The last shot in their series will break apart, covering the screen with fire. 11
There are 4 waves to this Mission Wave 1- Interceptors start on the left edge flying straight, and more come heading toward center, 5 total. The pattern shifts to the left side, and repeats. Wave 2- Now they come 2 at a time, one one each side, strafing towards the center, with a third coming right down the middle. A side-to-side strafe of your own can take them out easily. Wave 3- The hardest wave of this mission, they come from off-center on each side, alternating, and strafing toward the closest edge, all the while, pumping shots across the screen. It's easy to die on this wave if you aren't careful. After that ends, a few Space Bats also appear. Wave 4- In the final wave of this Mission, an Interceptor comes right down the middle, while 2 space bats act as wingmen on each side. This pattern repeats 3 times. Side-to-Side strafing works well.
Enemies Picture Enemy Name Description # in Level Space Bat A weak little scout ship. Shoots 2 shots at a time, straight out in front of them. Easy to kill. 24 Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 24 Missile Ship These guys leave behind a lot of mines in their wake, and drop a ton of †25 powerups when destroyed. The mines can be destroyed for extra points. 31
There are 4 waves to this Mission Wave 1- The first wave will introduce you to their shot pattern. The Fungus Ships will come from center, then left, then right, and repeat. Wave 2- 2 Interceptors will lead the first fungus ship and strafe the screen to their nearest egde. Then 2 more fungus ships will come from either side behind them, and repeat. Wave 3- Not much to say here. Left, Right, Left, Right. Space Bats will appear on occasion also. Wave 4- Space Bats and an Interceptor will lead, with a Fungus Ship behind them.
You will recieve a Weapon Powerup for completing this mission.