Neopets cheat codes
Neopets cheat codes

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Friday May 18th, 2012




Money $$$ Money
Conquer or capture all the planets except for the mission
planet. Now, fortify the planets around your mission planet.
Once this is done, set the game to fast forward and allow it to
run. Check on it occasionally to make sure you have not been attacked.
After awhile, check your cash flow. If you like it, resume normal
play and complete the scenario. If not, just wait and let your
money build.

This will not work playing as the Empire, as the Rebels can build
small raiding parties slipping past any fleet and going directly
to planetary attack. At the start of a new campaign, build lots
of Mining Facilities on each planet. They can be sold later if
desired. Have the droids steal Imperial technology immediately
from the start. It is sufficient to build Factories, Barracks,
etc. on only a few of planets to begin with, as forces can easily
be moved to the desired location after they have been produced.
Instead of having ground forces protecting your planets, concentrate
on building a large fleet for every planet. Make sure your Space
Station is upgraded to the maximum at all times. This should be
sufficient to repel the Imperial fleet and thus prevent a ground
assault altogether. You will also need to build a large separate
attack fleet in order to conquer planets, as you cannot leave
any of your planets unguarded at any time. Also, make sure Antilles'
ship is included as his "weaken enemy" special attack
is extremely effective. Put all your ground forces into one huge
army following your attack fleet around the galaxy, but never
put them in the same fleet. A surprise attack could see you will
end up with your transport ships facing a Star Destroyer. Make
sure you have bomber squads in your fleet to allow for bombing
raids on planetary battles. Bring the droids as well, as they
do not affect the total number of units allowed, and their ability
to repair units can be very useful if there are no building pads
nearby. As soon as you have conquered a new planet, build a fleet
to protect it. Do not remove your main fleet until the the planetary
fleet is in place, or you will risk being attacked immediately.
As the game progresses, the Imperial fleets will grow bigger;
make sure your attack fleet and planetary defense fleets are up
to strength, and do not forget to replace losses immediately after
a battle.

Alderan: Rebel strategy
Purchase one to three sets of artillery (depending
on the difficulty setting) on the Quick Skirmish battles. On Alderan
there is a valley connecting the two teams. Set most or all of
your artillery on the two cliffs on each side on the valley. Put
Spotter Droids in the middle to get your sight. You also can put
soldiers and other vehicles in the middle for sight. After it
is secure, take the base on the other side of the valley. Move
most or all of your troops there. When you have enough money,
lay an assault on the enemy base. They will have a shield generator.
When you destroy the generators, use Y-Wings to bomb them. Your
artillery should also help destroy the buildings. Keep your artillery
far away so that they can destroy oncoming threats before they
get too close.


Recommended Rebel infantry
As the Rebels, you may have noticed the strength of their infantry. The most powerful army consist of only six Infantry Platoons and a few Plex Troopers. Have the platoons destroy all infantry while the Plex Soldiers blow up all armored targets. If you have enough money to spare, make a few Snow Speeders to scout for the rest of the enemy.


Recommended Rebel space fleet
Build at as many places as you can, X-Wings for space
and Infantry Platoons or Plex Soldiers for land. Because X-Wings
have such a high fire rate, they will have no trouble ripping
apart pesky enemies. When the space battle is over, take the ground
with your forces. It may also help to have some T2-B Tank squadrons).
With the Plex(s) as high defensive and your platoon(s) doing the
rest, you should win quickly.
*** This will also work for Galactic Conquest.


Galactic Conquest mode
Build a large space fleet and also have large ground
fleet. Move around capturing planets. If playing as the Empire,
try to attack Hoth because Mon Mothma is probably there. If playing
as the Rebels, go for Coruscant.


Galactic Conquest mode: Empire strategies
Try to keep every planet in your control well defended
on space and land with at least one Victory Class Star Destroyer
and a level 2 or 3 space station in space. On the ground. have
a barracks and a light factory. If you can, also build a shield
generator and/or turbolaser towers. However, build these last
as the bigger your base is, the more turbolaser towers you get.
Never leave a planet unguarded in space or on land. The Rebels
can see every move you make, and can also with a small force,
slip past any blockade you may have set up. They will know at
all times whether your planet is guarded or not and strike the
moment you leave a planet venerable to attack on land or in space.
The Rebels tend to jump to hyperspace if there are transports
in the battle. In space when the Rebels attack you and it looks
like they have a large force against you and it appears hopeless,
do not auto-resolve and do not give up. Most of the time their
"massive fleet" is mostly made of transports. Just destroy
some ships for about twenty seconds and they will jump to hyperspace;
even if their space station is not destroyed and they have a larger
force, they will flee.
Send Bopa Fett to the planet you are planning to invade first
and alone. Not only can he kill enemy heroes, but he will also
reveal the space craft orbiting the planet .Just move the pointer
over the ship(s) surrounding the planet and the droid above your
mini map will show what and how many ships are in their fleet,
unless they have Luke Skywalker. If the do, you will not know
what ships they have; just how many and how many different types
of ship. If you keep Bopa Fett at the planet you are invading,
he will assist you in space and land battles.
To get the Death Star, put a hero that gives you space discounts
on the planet you wish to build it on. Now, build a research
lab and a level 5 space station with all the upgrades. The Death
Star costs 20,000 credits. The Rebels will be alerted of your
new construction as it is being built. Both sides will have a
timer on their screen showing how long it will be before construction
is complete. Not counting space battles, it is about six minutes.
*** The Death Star moves extremely slowly; if you are combining
the Death Star and another fleet, move the fleet to the Death
Star and not the other way around. When you destroy a planet,
it will become an asteroid field. It will not only produce less
credits for the faction who controls it, but if you leave the
"planet" with no spacecraft or space station, then it
will become neutral and is free game for the Rebels to hide.
Do all the missions given, because the items you get will help.
If you wait awhile, you will receive credits and Imperial Star
Destroyers (started at tech level 4 for the Star Destroyers).
Soon planets will start revolting slowly to your side. Build a
Space Station and Barracks at the same time if you cannot keep
ships at the planet or get them there. If a single enemy ship
that would trigger combat enters the system, it will cancel the
Space Station, however you will still have the Barracks which
should be done quickly. Afterwards, keep upgrading the Space Station
and build a Light Factory and two Storm Troopers for every AT-ST
or TIE Mauler. However, make sure to build the Storm Troopers
first.

Never leave a planet unguarded in space or on land. The Rebels
can see every move you make, and can also with a small force,
slip past any blockade you may have set up. They will know at
all times whether your planet is guarded or not and strike the
moment you leave a planet venerable to attack on land or in space.
The Rebels tend to jump to hyperspace if there are transports
in the battle. In space when the Rebels attack you and it looks
like they have a large force against you and it appears hopeless,
do not auto-resolve and do not give up. Most of the time their
"massive fleet" is mostly made of transports. Just destroy
some ships for about twenty seconds and they will jump to hyperspace;
even if their space station is not destroyed and they have a larger
force, they will flee.
Send Bopa Fett to the planet you are planning to invade first
and alone. Not only can he kill enemy heroes, but he will also
reveal the space craft orbiting the planet .Just move the pointer
over the ship(s) surrounding the planet and the droid above your
mini map will show what and how many ships are in their fleet,
unless they have Luke Skywalker. If the do, you will not know
what ships they have; just how many and how many different types
of ship. If you keep Bopa Fett at the planet you are invading,
he will assist you in space and land battles.
To get the Death Star, put a hero that gives you space discounts
on the planet you wish to build it on. Now, build a research
lab and a level 5 space station with all the upgrades. The Death
Star costs 20,000 credits. The Rebels will be alerted of your
new construction as it is being built. Both sides will have a
timer on their screen showing how long it will be before construction
is complete. Not counting space battles, it is about six minutes.
*** The Death Star moves extremely slowly; if you are combining
the Death Star and another fleet, move the fleet to the Death
Star and not the other way around. When you destroy a planet,
it will become an asteroid field. It will not only produce less
credits for the faction who controls it, but if you leave the
"planet" with no spacecraft or space station, then it
will become neutral and is free game for the Rebels to hide.
Do all the missions given, because the items you get will help.
If you wait awhile, you will receive credits and Imperial Star
Destroyers (started at tech level 4 for the Star Destroyers).
Soon planets will start revolting slowly to your side. Build a
Space Station and Barracks at the same time if you cannot keep
ships at the planet or get them there. If a single enemy ship
that would trigger combat enters the system, it will cancel the
Space Station, however you will still have the Barracks which
should be done quickly. Afterwards, keep upgrading the Space Station
and build a Light Factory and two Storm Troopers for every AT-ST
or TIE Mauler. However, make sure to build the Storm Troopers
first.

You must build, to conquer space, as many Accumulator Assult Ships
and Victory Star Destroyers as you can afford. You can also use
some Imperial Star Destroyers and possibly a Interdictor Star
Destroyer. Now that you have your space forces, focus on your
infantry. You may need to wait for more income because of all
the space forces, but when you get enough, buy some of the first
two things you can (for example, Storm Troopers or Scout Troopers),
then a few tanks. *** This will also work for Galactic Conquest.


During Galactic Conquest mode while playing as the Empire, bring
the Death Star in range of any Rebel or neutral planet. The Death
Star should be in its own fleet, with no other units. When the
Death Star arrives and the message appears asking how you wish
to proceed with the resulting space conflict, click "Auto-Resolve".
You should win the battle automatically, usually with no enemy
unit losses other than the Space Station. When you return to the
Galactic Map screen, drag the Death Star into the "Destroy
Planet" slot on its current location. The planet will instantly
be eliminated, without it being necessary to engage in a land
conflict or sending in a space force to eliminate orbital Rebel
forces. Do not use this trick on a planet occupied by Red Squadron
or you will automatically lose. This strategy also does not work
on the planet Bespin, because it is immune to the Death Star's
laser.

Custom ship names
*** This procedure involves editing game files; create
a backup copy of the files before proceeding. Use a text editor
to edit the .txt files that correspond to ships in the "lucasartsstar
wars empire at wargamedatadata" directory. Examples of
the files are "acclamator_assault_ship.txt", "alliance_assault_frigate.txt",
"broadside_class_cruiser.txt", etc. Open these files
with a text editor and add a name. The name will eventually be
created in game once the location in the list is reached.


Cheat console
Press ~ to display the console window. Now,
enter one of the following codes to activate the specified
cheat function. *** An alternate way to display the cheat console

is to hold [Shift ] + [Tab].

is to hold [Shift ] + [Tab].

and

Effect Code
Display console commands?
Spawn Boba FettCHEAT_Empire_Spawn_Fett
Spawn Colonel VeersCHEAT_Empire_Spawn_Veers
Spawn Darth VaderCHEAT_Empire_Spawn_Vader
Spawn The EmperorCHEAT_Empire_Spawn_Emperor