Mission 4: Chaos shortcut Description: The last objective for Chaos in the "Disorder" mission is to pass through the defense gate. However there is a large Imperial Guard/Eldar army in front of the gate. You can already see the gate without any fog of war. Use the gate as target for a teleporter. Create a troop of Horrors or Obliterators and teleport them to the gate. They may need to take one or two steps forward before you win the mission. You can also create a large army for yourself and take out any resistance.
Mission 2: Biel-Tan send help Description: When you have to reach the Ultramarines and are playing as the Eldar, spawn guardians. They will be Biel-Tan guardians and not Ulthwe like the other Eldar.
Cheat mode In the "Skirmish" options, set the "Allow Cheats" option to "Yes". Start a skirmish then press [Ctrl] + [Shift ] + ~ or [Ctrl] + [Shift ] + @ to display the console window. Now, enter one of the following codes to activate the specified cheat function.
Effect
Code
clear console
cls
Get listed number of power units
cheat_power()
Get listed number of requisition units
cheat_requisition()
Hide messages
message_hide
Hide taskbar
taskbar_hide
Suicide
cheat_killself
Exit to Windows
quit
Reveal fog of war
cheat_revealall
Show messages
message_show
Show taskbar
taskbar_show
Show frame rate
getsimrate()
Toggle shadows
shadow_toggle
Cheat Codes Press [Ctrl] + [Shift ] + ~ during game play to display the console window. Now, enter one of the following codes to activate the listed cheat function. You must enable cheat mode by entering the options and checking the "Allow Cheats" box:
Effect - Code
Get listed amount of power - cheat_power( [number] )
Get listed amount of requisition - cheat_requisition( [number] )
Suicide - cheat_killself
Reveal all FOW - cheat_revealall
Hide taskbar - taskbar_hide
Show taskbar again - taskbar_show
Quit to Windows - quit
Clear console window - cls
Rainbow colors - render_togglerainbow()
See-through white textures - render_togglexray()
Colored wireframes - render_togglewireframe()
Toggle shaders - detail_toggle()
Toggle banners and badges - decal_toggle()
Toggle brown dust - fog_toggle()
Change the distance where models lose detail - terrlod_dist( [minimum, maximum] )
Toggle model detail drop - terrlod_toggle()
Dump static decal stats to file - staticdecal_dump()
Dump dynamic decal stats to file - dynamicdecal_dump()
Toggle shadows - shadow_toggle
Toggle mouseover stat bars - ingame_stats_mouseover_toggle
Toggle stat bars - ingame_stats_toggle
Remove selection boxes - ingame_select_ui_toggle
Objects closer than this value not drawn - simvis_cameranearclip( "[meters ]" )
Hide objects further than this value - simvis_camerafarclip( "[meters ]" )
Display current game speed - getsimrate()
Set game speed - setsimrate([number])
Screen update while console is up - simvis_fx_refresh
Reads dataartebps files and lists handler usage - simvis_list